Little ones rising every day, accompanied or even unaccompanied by parents or guardians at bus stops pushing themselves to assimilate a dark reality, all the while lookers and thieves salt the wounded cities and settle for the gangsta’s paradise. Unabashed realism running around a dynamically-executed open-world that is a beautiful disaster by design, all the while something more precious in the way of assets seeks to run down their legacies in cities reaching their hands out with opportunity ambition: children. Within these emblems, the visible date and profanity of which is purely demonstrative, I punctuate on the principle that is driving my vision of idealism for Rockstar Games’ new solo: realism. Nonlinear mission structure whereby you must approach, undertake and diffuse real world scenarios shootings/school shootings, surviving hostage situations, honoring your obligation to reimburse loan sharks, and much deeper missions in scope. However., not by way of the parody toolset and in-game entities, but authentic entities, agencies and bureaucracies: the actual federal government, FBI, FDA, CIA, NSA, ICE, et cetera. So much that under the guise of the Orwellian scare, Olympus is succumbing to Pandora’s will and faltering because of a reality that has been galvanized by political fiascos and a society that has been rendered inebriated by the intoxicant of a deepening carnage. The following conceptual emblems and their subsequent presentations are assuming that the next installment aligns with an experience that is conducive to indelibly, gritty realism.